Planet Garden explores the use of computer game technologies for drawing and modeling, emphasizing the shift from static to animated and simulated models. The project focuses on interactive models, a blend of drawing and real-time rendering. Simulations, exemplified by artist Ian Cheng's work, are emerging as a storytelling and artistic expression format, challenging traditional narrative structures. A simulationist worldview favors open-endedness and rejects deterministic thinking. Worlding introduces a new narrative paradigm, where traditional tropes struggle with the chaotic beauty of simulations, defying conventional storytelling.
When the player enters the game they are exposed to an empty dessert landscape. Using the build menu the player is able to start using the available resources. The resources are limited to 1000 energy unitS, 1000 water units, 100 seeds and no oxygen present in the landscape. The player is able to increase the resources by placing the respectable blocks in the scene, except from the seeds that are limited. The player should always be considerate of the amount of the resources they have, in order to maintain a functioning garden.
The main element needed to start building the new ecology is energy. There are two blocks that generate energy, one solar and one wind block. The solar blocks generate energy only during daytime, contrary to the wind blocks that continuously generate energy unitsc. Energy is important for being able to increase water levels, that helps placing and maintaining the tree blocks. Water blocks are needed to collect water for the trees. After the player has enough water supply they can start planting trees using the available seeds. Tree blocks produce oxygen when they are placed provided that there is enough water collected. Given these information, the player is able to start creating their own garden in the Planet Garden universe. After planting 100 trees, the player has successfully terraformed the desert landscape.
In-Game Screenshots displaying UI and Interactions  
Made with Unreal Engine

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